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Hi everyone,

This is my latest artwork: a manic Pirate Captain.

For this project, I relied heavily on ZBrush for the entire modeling workflow. This included blocking out the primary volumes, pushing the dynamic tension of the pose, refining the anatomical structures, sculpting the twist and flow of the hair, and pushing ...


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First, use banana-generated images for badge design in the early stages, then generate smart grids with TRIPO AI and divide the blocks between grids. Next, quickly form the edges using the blocks directly in ZBrush, followed by standard operations such as SP texture mapping and 8Monkey rendering. The integration of AI will significantly improve the efficiency of model product...


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