Please turn JavaScript on

Warhammer Armies Project

Get updates from Warhammer Armies Project via email, on your phone or read them on follow.it on your own custom news page.

You can filter the news from Warhammer Armies Project that get delivered to you using tags or topics or you can opt for all of them. Unsubscription is also very simple.

See the latest news from Warhammer Armies Project below.

Site title: Warhammer Armies Project

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  1.81 / week

Message History

Minor update here, mostly serving to make the rules up to par with WoC and Beastmen in terms of Magic and stats, as well as some minor balance changes.Next up: Tomb Kings

 

Patch Notes: 

Updated spell lores to be on par with Warriors of Chaos and Beastmen.Staff of Change only affects enemy models.Chromatic Tome costs 10 pts.Daemon of Slaanesh f...


Read full story

Small update that sounds larger on paper than it is in play. I've gone ahead and removed Beastmen Ambush as an army special rule - this rule is another legacy rule from 7th ed, before Ambushers became a normal special rule. The only unique thing about it was gaining +1 to the roll - which only affected the first roll of the game anyway. Beastmen also already have two mag...


Read full story

A bit of larger update here, containing a few nerfs for the army overall due to Beastmen being considered a bit too oppressive by many players.

Minotaurs are wildly considered one of the best MI units in the whole game due to having high Strength, Impact Hits, stackable Frenzy (up to 8 Attack each), the ability to take Marks and even being fieldable as Core Units, so ...


Read full story

Another minor update, mostly fixing a few bugs. You do get the option for new Big Names, and the Stonehorns/Thundertusks now have more build options with the choice of 1 or 2 riders, as well as more equipment options.

Next up: Beastmen! 

 

Patch Notes:

Harpoon Launchers are ponderous, not move or fire.Blood Vultures have 24" range and the...


Read full story

Very small update here overall, mainly just making the rules on par with other more recently updated books. There are some new magic items from the Razing of Westerland Arcane Journal, and Norsemen can now take flails so the new Marauders can be fully utilized (as much as I personally don't think flails fit for Norse).

Next up: Ogre Kingdoms! 

 


Read full story