A very large update here around 1.5 years in the making, with it even jumping from 2.X to 3.0 – admittedly I should perhaps have done that with the jump from 2.2 to 2.3 as well, but whereas that update was mainly focused on reworking the magic system, this update is a bit more all encompassing. Let’s go through the main changes one by one.
For st...
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