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When we think about large-scale Hollywood visual effects productions, we usually imagine hundreds of artists, multiple international studios, massive render farms and complicated production pipelines.

But what if a relatively small team could deliver impressive large-scale visual effects without building an enormous production structure?

That’s one of the ...


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So, Foundry has announced the Nuke 18.0 Open Beta. And honestly, after looking through the feature list, I have mixed feelings.

There are some interesting additions, especially the Griptape integration and the new Gaussian Splat tools. But at the same time, I was expecting a little more from a major version update. Let’s take a look at what’s new, and what I think i...


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PAY ME vs TOO SLOW: The Grey Area of VFX Overtime

Overtime is one of the most debated issues in the visual effects industry. When artists work late to meet deadlines, should they automatically receive overtime pay? Or should efficiency and performance also be considered?

The answer isn’t as simple as it seems.

The Artist’s Perspective: Time Has Value

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