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In Dungeons & Dragons, spellcasters have a certain number of spells (based on their level) "per day". They recover their spells when they take a long rest. The result of that is that a group of adventurers is strongest right after a rest, when they have everything, and are weakest just before the next rest, when they have spent most of their spells and other "daily" abilitie...

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For Pathfinder: Wrath of the Righteous, I have the "Devoured by Darkness" achievement, which you get if you finish the tutorial. Only 59% of players have that. I also have the "Burning City" achievement, which you get at the end of Act I, and only 40% of players have that. In other words, of all the people who actually launched Pathfinder: Wrath of the Righteous (Steam doesn't c...

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I am currently playing Pathfinder: Wrath of the Righteous. Great game once you understand it, but with a huge barrier to entry from the highly complex Pathfinder ruleset. It is the Paradox of Choice turned into a videogame: A CRPG with too few choices for classes and skills would b...

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I am now 20 hours into Pathfinder: Wrath of the Righteous, reached the end of Act 1, and am enjoying myself a lot more than I did in Like a Dragon: Infinite Wealth. While Wrath of the Righteous sure is to a good extent scripted, it gives you a lot more freedom to play, you're not just watching the story in cutscenes. I increased the difficulty level of the game to core, but modi...

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I decided to put Like a Dragon: Infinite Wealth on hold, and restarted Pathfinder: Wrath of the Righteous instead, to play a roleplaying game that gives me more player agency. The hurdle to that is the Pathfinder system, so I'll talk about a bit of pen & paper fantasy RPG history.
Around 2007-2009, a major schism occurred in the world of pen & paper fantasy roleplayin...

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