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Instead of reimplementing tissue editor as some new thing, just using the microbe editor for it. That’s what I mean. And yes, I do mean that tissue stats should be derived that way from organelles, instead of making some new kind of editor.


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Extended to what - it being the entire basis of the macroscopic stage? We’d have an extremely difficult time representing much of anything in a way that is interesting to the player, as opposed to the more setting-appropriate Macroscopic Editor concepts existing.

And if it’s extended to being a really minimal part of a macroscopic editor, the above design questions rem...


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I’m in favour of the microbe editor keeping being used mainly because I’m not keen on doing an extra editor (it’s a lot of work) when we already have something that can be extended with quite low effort.


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This is something I’ve kind of been actioning through my Macroscopic Editor concepts, but haven’t really stated out loud. I feel that it is important enough to verbalize.

Historically, a lot of ideas in the Macroscopic Stage Editor have been rooted in the Microbe Cell Editor. Part of this is familiarity with the Microbe Stage and previous ambiguity about the Macroscopi...


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I was focusing on confirming details for the “muscle” part in the Multicellular Stage we are trying to implement, from the post linked below. Implementation details seem solid and I think are largely up to how much of this is worth it in regards to programming effort.


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