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Glad to see you further working out the design! (future Rathalos here: seems like in the end this boiled down to a lot of disagreements on the design, but it’s all constructively intentioned!)

Deus:

ENVIRONMENTAL TOLERANCES AND CONSTRAINTS

Mass

More Mass increases Cold Tolerance, Decreases Heat Tolerance. Less Mass ...

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I haven’t been able to sit down and play the Multicellular Stage recently because of my studies. That will change by the end of this month, but in the mean time and whenever I thought of Thrive (everyday), I still have been doodling things down related to the Macroscopic Stage.

There were a few lingering questions from the comprehensive editor concept, so this is more ...


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I was actually thinking of that for the second option. We could still do it without encountering anything related to humanity prior to it, but if we do decide that Thrive occurs outside the milkyway galaxy we could have it accessible by locating a wormhole or receiving cords for a hyper jump that brings one to the sol system.


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Commenting from my break:

I think there should absolutely not be any humans in Thrive. At most I think something like an Easter Egg planet of a future Earth that has been destroyed and you can get a few tidbits of “lore” about how humanity ended could be added to Thrive, but any more references to humans than that I’m not in favour of.


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Juuzo_Lenz214:

My plan already was to have humans play a minor role within the loading screen stories. However an idea I came up with this morning would be to have the interactions be through a ship’s AI, with every human on the ship in cryosleep. This would avoid having an actual in game model for humans, but would likely have a darker backstory for humanity as it would...


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