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That’s a good idea, I didn’t think about averaging the values. I think that will very well remove extreme values but might make the effects a bit “muted” in the stage. But for initial balance that seems more reasonable.


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My apologies for missing this thread before.

My initial impulse would be that taking the effects of all cells (so cell type x number of cells of that type) would make the most physical sense, and be the logical situation for players as well.

As for the exact calculation, I see you already went with the “Add up everything” solution for now. I think that ...


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As nobody said anything, I think I’ll go with just this for now:

Count up all organelles in placed cells in the body plan Then add a tweak multiplier (that I’ll set to 1 for now) that can be used to tweak organelle strength on tolerances in multicellular particularly

Edit: actually, I’ll set the multiplier to 0.5 as with even 3 cells and one oxygen using part you can...


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So I started finding all the places in the code where environmental tolerances are used, but are skipped for multicellular. And it doesn’t seem that there’s too many of those. So that part of the work to support tolerances in multicellular doesn’t seem that difficult. However, writing the actual code to calculate the tolerances is a bit more tricky.

Particular...


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I feel like this thread belongs in the Programming category, no? Because this isn’t about any scientific theory, which is what the theory category is for. Instead this topic see...


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