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Website title: Thrive Development Forum - Discussion forum for Thrive development team members

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Message History

Deus:

That is a good question - I think Civilization could be a good reference for UI:

They have one benefit we don’t, clicking a tile allows the bonuses overlay to stick thus allowing mousing over the effects to know what cause them. We don’t have that so while we can display the effects like that, the player would be totally unable to mouse over them as moving...


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hhyyrylainen:

How would this actually work? What if the player already is so big that they get immediately wrecked once they go multicellular?

I think either two ways:

A flat cost that gets added per additional cell, starting in the Multicellular Stage Have size-related costs occur since the beginning of the Microbe Stage.

We definitely don’t want costs...


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I will get around to responding to more parts of this thought train - but to clarify on the adjacency, the idea there was cell-to-cell adjacency, not internal organelle adjacency.

So cells of the same tissue type get adjacency effects from each other. Organelle concentration percentage, described by Rathalos, would amplify the strength of these adjacency effects. So if...


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Rathalos:

In this case I am currently leaning towards not using it for Microbe Stage/within cells.

Weird feeling that for the first time ever a free programming feature is not wanted in Thrive…

Rathalos:

From a biological perspective: internal organelles that exist in multiples are in my experience distributed quite evenly throughout the cell. I spec...


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hhyyrylainen:

Basically yes as I’m going to write it as a component in the hex editor, and both the cell body plan editor and cell type editor (which is the microbe editor) both are derived from hex editor. So it goes automatically in both.

That makes sense, thanks for clarifying.

hhyyrylainen:

So basically the question is that do we want organelle a...


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