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Website title: Thrive Development Forum - Discussion forum for Thrive development team members

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Message History

CheviLevi:

Add free to play demo with limited game content, e.g. only microbe stage is opened. I know we already have free versions of Thrive on github, but for people who only explore games on steam, some free trial on that platform is much more attractive.

I would personally feel quite silly trying to make a demo version of Thrive by trying to lock out parts o...


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As a long-standing steam user, I always feel that our marketing strategy on steam is way too conservative. The Thrive Steam page says:

We are offering Thrive on Steam to reach a wider audience.

But IMHO, the page is still more like for existing Thrive supporters: we regularly write devblogs to update our progress, but no promotions or any other move t...


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xfractalino:

I would also hate that, but a Steam authentication would bypass the uPnP hurdle, which on some networks is straight-up disabled (I had this very issue with my old provider). So, I see Steam as a “multiplayer without issues” mode, but I’d keep a fallback using a Thrive account or even a guest mode where you can create a one-time server protected by a password...


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hhyyrylainen:

While maybe fine, I would really hate to lock Thrive multiplayer to be Steam-only.

So I think we need a more flexible account identity system where both Steam and Thrive accounts can exist and join the same games.

I would also hate that, but a Steam authentication would bypass the uPnP hurdle (using the Steam Datagram Relay), which on some n...


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xfractalino:

I believe that using Steam IDs for steam players makes this kinda trivial. There’s a Godot plugin for that, but even if we were to implement it ourselves, it’s not a huge work to make a wrapper. Most indie games use this as a solution if they cannot host their own servers.

While maybe fine, I would really hate to lock Thrive multiplayer to be Steam-...


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