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Asd417 submitted a new resource:

Lumervill - without the b

Credit to Rhamkin for the original vmf Click to expand...

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Prestige submitted a new resource:

inland empire - glow_outline_effect_enable 1

helltrain style chin ctf with 5 flags that don't return and a timer. its like a spaceship or something

5min timer. captures add 1min to time. most ...

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Tiftid submitted a new resource:

plr_timebomb - tick tick tick tick tick tick

Your payload is a Time Bomb! Push it to the enemy silo, but don't leave it alone for too long, or else it'll explode!
If your payload explodes early, the e...

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Tensai
Tensai - Simple MvM map

A couple of months ago, I decided it was time to move on from mapping, it became too frustrating for me. Guess I was wrong about that. It's much more manageable if I map in very small quantities.

Anyways, Tensai, aka Horizon in English (I...

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I haven't seen this discussed before but I was wondering if there is any difference in performance if you use a single info_particle_system entity with a handful of different info_target control points versus just using multiple individual particle system entities.

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