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Title: TF2Maps.net

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In the red respawn room, there's a resupply locker, it works, but the animation isn't playing.
I used a prefab from the ABS resource pack so I don't know why it's not working
the blue resupply locker animation works completely fine though

I'm also getting the compiling error:
Error! To use model "models/props_gameplay/resupply_locker.mdl"
wi...

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Popalofiti submitted a new resource:

Coldfront Pro - Coldfront but better but not Warmfront

When I learned coldfront had a warmfront variant, I was excited. Coldfront has held a special place in my heart as it was a map I pubbed...

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Since light entities and textures directly impact each other's appearance, I am unsure about which to do a basic pass of on my map first. The end result involves iterating between the two, of course. But I am curious which one mappers start that process with.

By basic lighting, I mean putting down light entities until the map looks passable with VRAD, and by basic ...

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mineboyben submitted a new resource:

koth_storage_wars a4 - STORAGE WARS!!

so storage warry they had to hire a new typist or something idk i need to pay rent bye

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Whenever I start the sound design phase of my maps, I keep running into the same problem: editing and previewing custom soundscapes. You have to open the game, open a map, minimize the game, edit a text file, reopen the game, run a command to flush the soundscape, repeat.

I was tired of that process for years now, so I decided to create a tool that allow me to edit ...

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