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Talking Trek: Star Trek Fleet Command

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Alliance Tournaments are back in Star Trek Fleet Command... and after one of the roughest launches we've seen in a while, it's time for the POSTMORTEM. DJz and Griffin walk through exactly what broke, the emergency resets, “bundle cohesion,” lost tasks, compensation, increased leaderboard rewards and Scopely's decision to keep the event store open an extra seven days.

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Talking Trek is LIVE from Dublin, Ireland!  Griffin joins DJz straight from the European Content Creator Summit at Digit/Scopely with an enormous behind-the-scenes report on the future of Star Trek Fleet Command.

We dig into what happened inside the studio following the Alliance Tournament launch disaster, how STFC engineering responds to a “Code Red,” why communicatio...


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Alliance Tournaments were supposed to return improved.

Instead, Star Trek Fleet Command got another disaster.

In this episode of Talking Trek, DJz reconstructs exactly what happened during the August 10 Alliance Tournament rerun, beginning with the conversations that happened before launch and the problems Scopely believed it had fixed. Within minutes of the eve...


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Something feels different in Star Trek Fleet Command.

Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this w...


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Alliance Tournaments are coming back to Star Trek Fleet Command, and they’re returning FAST. But is that actually a problem? In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down the latest Alliance Tournament updates, including known bugs, reward increases, additional reroll currency, duplicate tasks, the new importance of alliance leaderboard scoring ...


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