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SUPERJUMP's title: SUPERJUMP - In-Depth Gaming Features, Opinion, and Reviews

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It always begins like this: a slick city office, rain steadily beating on glass windowpanes, a shadowed figure seated at a desk peering out beneath a heavy-brimmed fedora. We all know that noir and noirish films beget a certain aesthetic language, starring what's typically a jaded man torn asunder by the underbelly of his once-beloved city, functioning now as...


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I've been a casual Pokémon fan since I first caught a few episodes of the anime on Saturdays as a kid. I played through Diamond on a borrowed DS, Ruby Red on my own DS, and later fell in love with Legends: Arceus and Snap! on the Switch. Of course, most recently, Pokopia was released, and I once again fell utterly in love.

This time around, however, I ...


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Time definitely moves faster as we age. I just turned 43 recently and can sadly vouch for this. When I was a young child, a single hour could feel like an eternity. Now, entire months can slip through my fingers like sand. Why? I'm sure there are many theories, but here's mine: when we are young, almost every experience is new.


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April was a bit of a slow month for Indie Monthly, but not for the indie market writ large. The dearth of AAA releases meant that a big share of the media focus fell on smaller games last month.

Perhaps the most hyped game (one that I didn't get around to, sadly) was MOUSE: P.I. For Hire. It's one of the first big Disney-inspired games to come out after...


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Mouse P.I. For Hire is in a similar place to the famed Cuphead at its release — a game built on a traditional gameplay genre, but using a very impressive art style and animation to elevate the experience. Both games use rubber-hose animation to give the feeling of playing a cartoon, but having gone through both, I find Mouse P.I. to be a massive letdown. It i...


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