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I may end up talking about “Human Resources” less than any other episode. It’s not terribly short by Protocol standards, but it feels as short as Season One’s “Pet Project.” Nothing much happens. I mean it; even the spooky section is playing with style over substance.

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Witches, nightmare clowns, haunted ships, and very bad away missions. ElionD picks 20 creepy sci-fi stories for Halloween week.

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To review the first three episodes of the newest adaptation of Carrie is to try to sort out bias and memory in equal measure. Modern culture is so influenced by Carrie that even people who haven’t read the book know about the pig’s blood. They know about the psychic powers.

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During the SAG-AFTRA strikes a few years ago, I ended up listening to a lot of podcasts (instead of stuff being struck against) and came across this little project. I still have never listened to all of it, but it does appear completely finished, and the story did have a fun hook (if you were willing to listen for a bit to get there).

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Wow, Reality Fracture is a powerful set. I wasn’t initially impressed with the “make a little Jace” mechanic, but the more I thought about it, the more I realized endless surveils really streamline any deck’s plans. I also really like how the whole set feels cohesive; lots of cards can be used from the graveyard or like it when you surveil. In fact, there were so many good cards...

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