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Thunderbolts* is a movie I don’t think about anymore, but every time I’m reminded of it, (like when I’m looking for something to pull out of the Archives) I remember how much I liked it.

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Why “Independent” Doesn’t Have to Mean “Small” Anymore For more than 20 years, I’ve worked with independent artists in music, film, television, visual art, fashion, and plenty of places in between. I’ve seen the same painful pattern over and over. Someone has talent. They have ideas. They may even have the connections to get in...

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The Doomies falls under a growing subset of shows, at least in my experience. A new slew of creatives are trickling into the industry, some of them my age or—more likely—younger, and with them comes reexaminations of classic tropes and storylines while still making things ultimately of very similar ilk to what came before. History, even in art, rhymes.

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Hoppers is exquisitely weird. It starts off with very familiar patterns to many, many Pixar movies. Its most direct connection being Up. We have a main character who lost someone dear to them who is heavily associated with a specific location that is then threatened by some external force. The main character is then given a goal (with a deadline) that, if they succeed, will let ...

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For most of gaming history, non-player characters have had a job to do. They give you quests. They sell you gear. They deliver important lines of dialogue. But even the best-written NPCs usually operate inside boundaries we can feel.

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