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Show Notes Welcome to the RPGBOT.Podcast, where today’s character creation lesson begins with basic geometry, escalates into psychic powers, and somehow ends with a pacifist circus bear being seriously considered as a build option. In this episode, we take the gloves off and actually make characters for Pulp Cthulhu—choosing archetypes, rolling stats...


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Welcome to the RPGBOT.Podcast—where Unearthed Arcana comes to be lovingly examined, gently mocked, and occasionally asked, “Buddy… are you okay?” Today we’re cracking open the latest UA drop from Wizards of the Coast, featuring a Monk who does mystic stuff (but don’t ask him what kind), a Paladin who took an oath against spellcaster...


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Show Notes At level 11, the Cleric stops being “the healer” and starts being “the department of cosmic corrections.” Need a miracle? You’ve got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes’ Feast and learned that your god&...


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Show Notes Welcome to the RPGBOT.Podcast, where today’s lesson is simple: cosmic horror, but with punchable Nazis. If classic Call of Cthulhu is about fragile academics discovering forbidden truths and immediately dying, Pulp Cthulhu is about kicking down the door, firing a shotgun at an elder god, and saying, “That all you got?” Thi...


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Show Notes Welcome back to the RPGBOT.Podcast, where today we’re talking about Plane of Elysium—the one afterlife that sounds so good the Dungeon Master has to invent mechanics to stop you from moving there permanently. It’s paradise. Your needs are met. You’re at peace. You’re happy. Too happy. In fact, if you stay too long, you...


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