Press Turn Battle 2.7
ATT_Turan
Introduction
In this combat system, modeled after the Shin Megami Tensei games, the party starts with a number of turns per battle round. By default, this number equals the number of actors in the party.
When an offensive skill or item critically hits or strikes an elemental vulnerability (e.g. the target's Elem...
ATT_Turan
Introduction
In this combat system, modeled after the Shin Megami Tensei games, the party starts with a number of turns per battle round. By default, this number equals the number of actors in the party.
When an offensive skill or item critically hits or strikes an elemental vulnerability (e.g. the target's Elem...