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Message History

Press Turn Battle 2.7
ATT_Turan

Introduction
In this combat system, modeled after the Shin Megami Tensei games, the party starts with a number of turns per battle round. By default, this number equals the number of actors in the party.

When an offensive skill or item critically hits or strikes an elemental vulnerability (e.g. the target's Elem...

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Hello again! Just one more question for all the 'Makers..

Anyone know of any bust- erm.. character graphics I can use?

I think.. All I need are "generic" medieval classes. Four each.. Male and female, and 1 with a distinguishing face for both male and female. (Need some "generic" faces for each "class" so I got someone for random encounters.. the "generi...

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Im using RPG maker MZ and as the title states, the base RTP doesnt have enough stuff to make interesting item shops, weapon shops etc imo. Im simply looking for more stuff that I can put in my shops to liven them up!

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Description:
The touch UI is ugly and you want to disable it.

Visual:

(In case you can't tell, you won't have the back button on the top)

Download

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I created this custom menu using the “show options” command and the YEP_MessageCore and YEP_X_ExtMesPack1 plugins, but it looks very small. Is there a way to resize it?


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