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RPG Design Panelcast

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Recorded at Metatopia 2024

Presented by Curt Covert

Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices fo...


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Recorded at Metatopia 2024

Presented by Stephanie Bryant and Melissa Lewis-Gentry What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tu...


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Recorded at Metatopia 2024

Presented by Melissa Lewis-Gentry

Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks ce...


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Recorded at Metatopia 2024

Presented by Meguey Baker, Meri Baker

The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.


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Recorded at Metatopia 2024

Presented by Jason Pitre

Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. ...


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