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Hello, loves!

While you were away, I did a little refactoring. Let’s see what it shows us. I think we’ve done some good here.

I’m still working on paths between sections, and still doing most of the work in the tests. Mostly. Yesterday’s afternoon session, unpublished, made a change to the Passages object.

Here’s what our active test looked like wh...


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Hello, loves!

If things go as I expect, we’ll start working on the paths between sections of the dungeon. It could happen. It begins to happen.

My rough plan for the inter-section paths is to build suites for each end of the path, and then so call a layout method to draw the path. That method may not currently exist, but we know that the code to do the jo...


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Hello, loves!

Today, unless I miss my guess, which frequently happens, we’ll see some of the strength of the YieldStepper notion. Tests FTW.

Our dungeons look much like we intend, with separate room sections connected by single paths between them:

However, we are working to add more capability for our Dungeon Design Team (I have the hat her...


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Hello, loves!

I think this morning we get to do the fun part with our new YieldStepper. Ants??

But first, we need to put in the view-handling part. When stepping the build, we need to update the view on every step. And in the BuildStepper, there’s some special code at the end of things, but maybe we’ll do that differently. To begin, however, I think we ne...


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Hello, loves!

Better yet, it will involve actual programming! Let’s improve the Making App.

My brother GeePaw Hill refers to the Making App and the Shipping App as aspects of a software product. The Shipping App is, of course, the bits you ship to the users. The Making App, in contrast, refers to the things that we build into the product that help us to b...


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