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Doors?

Hello, loves!

With Content in good enough shape, I think doors can be next on the agenda. (I delete 235 lines from this article.)

Somewhere in the code, the program has at least a vague understanding of the borders between rooms, because we draw walls between adjacent rooms:

As things stand, Intrepid Adventurer Dot can walk freely between rooms...


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Hello, loves!

I think that the animated spikes are the last challenge for the new content scheme. Are we up to it? Let’s find out.

An interesting comparison came to mind, between the old scheme and the new one. In the old scheme, I was creating classes that were intended to support multiple dungeon objects with different appearance and even somewhat different...


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Hello, loves!

I did a little something yesterday afternoon. What’s next as we move toward our new content class? I am pleased. Should I be?

One of the issues we had in our quest to get the CombinedContent object to handle all possibly content needs was the announce method on Dungeon, which, obviously, requires access to the Dungeon instance. We don’t have a c...


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A Scheme

Hello, loves!

Not even that devious: this seems like a decent idea for the simplified Content.

The AppearingCOntent object gave me some trouble using the new CombinedContent experimental object, though I was able to make it work. We’ll look at the offending code in a moment but as I see it the issues include:

Setting up the objects is a bit gnarly. I su...

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Hello, loves!

The new scheme for Content seems to be working out well. Remaining are two concerns …

Well, I say two, though there are surely many things to be concerned about. The two I have in mind are:

The upcoming Content items require “instance variables”, such as the cycling flag and time counter for the Animated item, that are not included in the ...

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