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Floating on a forty-mile hemisphere of glowing brass above a sea of fire, the City of Brass is one of the oldest, strangest, and most dangerous cities in all of Dungeons & Dragons. This week, Sean and Jess take a trip to the capital of the efreeti empire on the Elemental Plane of Fire.


We start with the name's roots in One Thousand and One Nights, then follow ...


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What the hell is a Mephit, and why has Dungeons & Dragons spent more than 40 years filling the multiverse with these annoying little elemental gremlins?


In this episode of Roll For Lore, we dig into the surprisingly weird history of Mephits in D&D. They started life as reader-submitted “Imps of the Flame” i...


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No intro needed, this is episode was a blast!

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Dark Sun is one of the most brutal, strange, and unforgettable campaign settings in Dungeons & Dragons history.


In this episode of Roll For Lore, we dive into the world of Athas, the post-apocalyptic setting introduced for AD&D 2nd Edition in 1991. We cover the rise of the sorcerer-kings, the Cleansing Wars, Rajaat, defiling magic, the destruction of the n...


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