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Many of today's game designers have, like me, grown up with Japanese Y2K style - the style of the late 90s and early 2000s that gave us not only fear of the end of the world due to a calendar change, but also the WipEout series, futuristic PlayStation 2 ads, and fashion that incorporated everything from glitter to holographic fabrics and cute crop tops.

In a media ...


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Saturdays are for… drat, look at the time! I shouldn't be writing an article. I should be loading boxes into vans. Frantically disassembling furniture. And stopping the friends who are 'helping' me move house from pausing to sip cups of tea. It's like they don't know how long I spent on the phone to the council booking parking permits. No, I couldn't possibly tell you. Well,...


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Julian Gerighty, a long-time key cog at Massive Entertainment, has announced that he's departing the Ubisoft-owned studio after 12 years to go and work on Battlefield at EA. His departure swiftly follows Ubisoft


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DLSS 4.5 is out now, and while previous new versions of Nvidia’s performance-massaging upscaler would have required waiting around for game implementation – beyond the inevitable


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According to long-time Bethesda developer and Skyrim co-lead designer Kurt Kuhlmann, he was originally told he'd be leading the charge on basting the


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