Please turn JavaScript on
Richard Green | Game Designer icon

Richard Green | Game Designer

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  0.05 / day

Message History

Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods.

Begin here with 


Read full story

It’s been a while since I’ve posted any game design news but I’ve got a few new things to share today. 

Firstly, the exciting project I worked on for Kobold Press last summer was announced last weekend at Kobold Con.

Death on the Styx is a series of nine connected adventures spanning 3rd to 11th level (tiers 1–3) that take p...


Read full story

Here’s the write up from our latest Tomb of Annihilation session, in which the characters began to explore the ruined city of Omu and I got to use my froghemoth mini for the first time

Begin here with Session 0 – Cav...


Read full story