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Richard Green | Game Designer

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Here’s the write up from our latest Tomb of Annihilation session, in which the characters began to explore the ruined city of Omu and I got to use my froghemoth mini for the first time

Begin here with Session 0 – Cav...


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This time last year I posted a list of Ten TTRPG Goals for 2025 and managed to complete eight out of ten which I’m very happy with! Here’s my (aspirational) list for 2026, including a few that I’m carrying over because they’re still relevant or I didn’t...


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Here’s the write up from our latest Tomb of Annihilation session, in which the characters at last reached the forbidden city of Omu. I used material from Encounters in the Jungles of Chult again this sessi...


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I’ve had another busy year of game design and playing and running RPGs. Here are my 2025 highlights:

I spent the first couple of months of the year working on the Northlands campaign setting, writing a mixture of heroic and villainous factions for the Worldbook.  Northlands launched on


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Here’s the write up from our latest Tomb of Annihilation session, in which the characters set off for the forbidden city of Omu. I used material from Encounters in the Jungles of Chult in this session.

Beg...


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