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Richard Green | Game Designer icon

Richard Green | Game Designer

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Following the release of the Labyrinth Worldbook by Kobold Press, I’ve been publishing posts sharing more information about my campaign setting, the Lands of Parsantium, one of the core worlds featured in the ...


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It’s always great when a project you’ve worked on is released to Kickstarter backers and the general public, so I’m excited to see that the Northlands Worldbook is now available to buy in PDF from Dri...


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Here’s the write up from our latest Tomb of Annihilation session, in which the characters continued exploring the ruined city of Omu in search of the nine puzzle cubes they need to enter the Tomb of the Nine Gods.

Begin here with 


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