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Richard Green | Game Designer icon

Richard Green | Game Designer

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Last weekend was UK Games Expo, and as always we had a great time playing RPGs, hanging out with our friends, and shopping for new games.

This year, work on an upcoming project for Kobold Press had meant I didn’t have time yet to write the follow up to Trouble at Kobold Crown, my D&D Adventurers League adventure set in Murghôm, so I got to enjoy...


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