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Physics-Based Animation

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Title: Physics-Based Animation – The science of simulating physics for human visual consumption.

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Lorenzo Diazzi, Jiacheng Dai, Daniele Panozzo, Marco Attene

We present an algorithm that produces high quality tetrahedral meshes conforming with input polyhedra. Our meshing algorithm is based on Ruppert’s Delaunay refinement where convergence is guaranteed thanks to a novel chamfering approach that removes all acute angles from the input. On such a modified input ...


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Aleksei Kalinov, Mickaël Ly, Christian Hafner, Chris Wojtan

The appearance of simulated natural phenomena heavily depends on the way surfaces are textured. However, applying texture maps to dynamic deformable surfaces presents a significant challenge, due to ever-shifting differences in length scales involved. When these surfaces move and advect the texture alon...


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Xuwen Chen, Junyu Wang, Cheng Yu, Xingyu Ni, Meng Zhang, Bin Wang, Mengyu Chu, Baoquan Chen

Continuous Collision Detection is essential in simulation and modeling for accurately identifying object collisions. While robust CCD techniques have matured for triangle meshes, ensuring floating-point robustness for parametric surfaces remains an open challenge due to their...


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Behrooz Zarebavani, Ahmed H. Mahmoud, Ana Dodik, Changcheng Yuan, Serban D. Porumbescu, John D. Owens, Maryam Mehri Dehnavi, Justin Solomon

We present a fast sparse matrix permutation algorithm tailored to linear systems arising from triangle meshes. Our approach produces nested-dissection-style permutations while significantly reducing permutation runtime overhead....


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Zhen Chen, Etienne Vouga, Danny M. Kaufman

While thin shells have ubiquitous applications and have been studied inside and outside computer graphics for decades, there is little consensus on how to best discretize them. We systematically study models for simulating bending of Kirchhoff-Love shells, with the goal of making practical recommendations, backed by careful...


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