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Physics-Based Animation

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Title: Physics-Based Animation – The science of simulating physics for human visual consumption.

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Jan Bender, Stefan Rhys Jeske, Timna Böttcher, Fabian Löschner

In recent years, the Smoothed Particle Hydrodynamics (SPH) approach has been increasingly used for multiphase simulations involving interactions between diverse materials. A critical component of an SPH simulator is the pressure solver, which not only facilitates the simulation of compressible or incompr...


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Hui Wang, Jinjin He, Xubo Yang

We present a novel particle flow map framework for the high-fidelity simulation of complex two-phase flows. Our method is built upon a unified Lagrangian formulation in which a shared flow map jointly governs the phase interface evolution and the underlying fluid dynamics. For interface tracking, our particles drive a particle-flow-map...


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Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman

We extend Progressive Dynamics [Zhang et al. 2024, 2025] from cloth and shells to volumetric finite elements, enabling an efficient level-of-detail (LOD) animation-design pipeline with predictive coarse-resolution previews for rapid iteration toward a final high-resolution volumetric elastodynamics animation. To achi...


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Hossam Saeed, Michael Lambiri, Teseo Schneider, Derek Nowrouzezahrai, Paul G. Kry

While cages provide a powerful reduction model to simulate elastic deformations, interactive real-time cutting of cages has been a longstanding challenge. Traditional solvers require costly volumetric re-meshing and global matrix updates after each modification. For mesh-free harmonic ...


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