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Orbiter Forum title: Orbiter Forum

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Message History

After a number of years stuck in real life, I thought I'd come back and see what's up. Good to see so many old 'faces,' as well as the new ones. Although my flight deck is a distant memory, I'd like to know if Orb::Connect and RemoteMFD were still used and useful.

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What started as a quick and dirty G-loc simulation in Orbiter, ended up in a full blown feature complete effects list that renders directly on the Orbiter window. Work in progress. I have nailed down the effects that I want. Some sounds remain to be added and then to tie them to the physics so they respond to the actual G force felt by the pilot.


Stay tune...

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Click here to visit Deep Space Network Now
Recently JPL launched a new "eyes on" website that monitors when the radio antennas of the Deep Space Network are communicating with spacecraft. Deep Space Network Now includes information such as data rate, frequency, and accurate im...

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Is Absolute Kill Rot add-on or something similar integrated into Orbiter 2024? If no, then does this add-on work correctly with Orbiter 2024? Has anyone tried it?

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Hi Folks - I'm a new member to the forum, but I've been playing around with Orbiter for many years. One of the projects I wanted to tackle was a truly cross-platform port of Orbiter. In the last few months, I've essentially ported the entire orbiter base code to using the Godot 3D game library as a backend. In the process, I've managed to decouple the entire core physics from th...

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