Please turn JavaScript on

od|force

Subscribe to Od|force’s news feed.

Click on “Follow” and decide if you want to get news from Od|force via RSS, as email newsletter, via mobile or on your personal news page.

Subscription to Od|force comes without risk as you can unsubscribe instantly at any time.

You can also filter the feed to your needs via topics and keywords so that you only receive the news from Od|force which you are really interested in. Click on the blue “Filter” button below to get started.

Website title: Od|force forums

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  0.38 / day

Message History

Hi folks! KeenTools team here. GeoTracker for Houdini is officially out of beta, fully production-ready, and now supports Houdini 22! Full disclosure: we actually shipped the stable release a couple of weeks ago, but held off on posting here until we added full H22 compatibility, plus polished a few things like the CenterGeo feature. Quick recap (for...

Read full story
Hey there! I am having this model of a full armor I want to rig / animate. At first I used the "bone capture biharmonic" method to skin the armor which gave me overall deformation of the different pieces. Next I used "capture packed geo" so the pieces stay rigid which worked really well and gave me exactly what I was looking for. The issue is now that there a...

Read full story
When and why would you use velocity as attribute under coverage section, and not in the coverage attribute, but in attribute rules?

Read full story
By default in the pyro sopsolver, the temp operation is set to pull and max for flame, why? what's the logic behind it?

Read full story
Volumevop using a simple constant vector 0,-3, 0 shows: while the volume from attribute (after pointvelocity 0,-3,0) shows: Any idea how to get the volume from attribute to align with the 0,-3,0 it seems to be inventing some other velocity that I'm not aware of, I gave it just 0,-3,0 velocity_mismatch.hiplc

Read full story