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Missing motion blur on cached geometry is one of the most-asked questions in Houdini's history — and when it's not missing, it often overshoots into long streaks at every impact. Here's the complete method, plus a free kit if you want the code ready to paste. Why per-frame caches lose blur Per-frame caches (.bgeo.sc, per-frame Alembic, VDBs) throw away the between-fram...

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Here is the images of what I mean. Transform a sphere to this shape, modified it without point count or point number changes Ignore the center core. I'm having a hard time getting that nice round bevel around middle section

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Hi! I have a question; What is the proper workflow to get animated blendshapes from an .fbx into a agentclip? I have a .fbx agent setup with the blendshapes; I can see/manipulate the blendshapes with an agentedit node. Next to that I import a .fbx animaiton, which contains the same blendshapes but animated (a face animated with blendshapes). I can also verify that with...

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I have a kineFX spine that i deform with a point deform and use capture proximity + bone deformer to kind of rig flat proxy geometries. This works great, the issue is that if the plane i use to drive shrinks, so does the spine. I fixed this in vex before feeding the line into the bone deform and it does great, the one issue is that it creates an offset as its restoring th...

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Hello dear Houdini Legion. I am trying to create this effect from the picture above. Try to copy on the extracted points geo, but it doesn't work properly. Please help me. I followed Matt Taylor tutorial on recursive subdivision. My goal is to use images from COPS to copy into every polygon center, and it should scale with polygon in time. Thanks for any advice. r...

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