Please turn JavaScript on
header-image

Keyhole Software

follow.it gives you an easy way to subscribe to Keyhole Software's news feed! Click on Follow below and we deliver the updates you want via email, phone or you can read them here on the website on your own news page.

You can also unsubscribe anytime painlessly. You can even combine feeds from Keyhole Software with other site's feeds!

Title: Keyhole Software | Expert Software Consulting & Custom Development

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  0.95 / week

Message History

Technical and non-technical teams often share an office, sit in the same meetings, and work toward the same goal, but still struggle to communicate. The real issue isn’t missing words, but failing to agree on their true meaning and worth. While the tech side discusses things like latency and architecture, the other side only understands costs, delays, and customer impact. Whe...

Read full story

TL;DR: A slow web page with 3,850 checkboxes was taking 38 seconds to load. By collaborating with Claude Code, I shifted from server-side rendering to a client-side approach, cutting load times to 1.5 seconds—a 25× performance boost. The key? Identifying that TagHelpers were the real bottleneck and letting AI guide the refactor w...

Read full story

Project Valhalla is changing how Java works. For years, Java has been safe and easy to use. But it often uses more memory than needed. That slowed down apps that process lots of data.

This project is part of the OpenJDK. Its goal is to make Java faster and leaner. New tools like value types, inline classes, and generic specialization imp...

Read full story

Quantum computers are advancing, and they could soon break the encryption that protects today’s data. RSA and ECC, which are standard today, may not stand up to quantum attacks. This makes post-quantum cryptography a key part of planning for long-term security.

Java is already preparing for this future. New updates in the JDK add support...

Read full story

I started programming on a Commodore 64 and my dad’s IBM XT, experimenting with trigonometry-based animations in Supermon 64 assembler, Advanced BASIC, and Turbo Pascal. Back then, code was shared through computer clubs, BBSs, and magazines—a far cry from today’s tools.

I taught game design and interactive multimedia, then built learning games and motion graphics at bo...

Read full story