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Radiosity renders the light that bounces off matte surfaces.

Since light from the bulb is focused downward, none of it reaches the ceiling directly. This is a problem because a ray tracer, which does not see indirect light, paints that ceiling black.

Direct light Radiosity

The left render, lit like my old college dormitory, depicts only light that ar...


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Z-buffer Ray tracer

The two renders above show one scene. gman's z-buffer shades each surface from its lights alone and never asks what stands between them, so nothing casts a shadow.

Shadows, mirrors and glass all come from one move: fire a ray and see what it hits.

One ray per pixel

A ray tracer follows light from the eye to the lamp. Almost none o...


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