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The Rider 2026.2 Release Candidate is ready for you to try.

This upcoming release opens the IDE’s own intelligence to your AI coding agents, brings GitHub Copilot in natively, and delivers a wave of performance gains across both .NET and game development. Rider 2026.2 makes debugger launch and branch switching noticeably faster, speeds up Unreal Engine indexing, and...


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The ReSharper 2026.2 Release Candidate is ready for you to try.

This release takes the first step toward ACP-based agent support in Visual Studio, starting with Junie in Preview, and sharpens everyday C# development with better analysis, refactoring, and .editorconfig integration. It also brings broader tool support in Out-of-Process mode and continued C++ language ...


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JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world.

We’re looking for speakers who are excited to share their knowledge, experience, lessons learned, tools, or creative approaches with the gamedev community.


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MPS now uses IntelliJ Platform 2026.1, JDK 25, and Kotlin 2.3. Build Language gains transitive dependencies, migrations are more reproducible, and Java stubs have received a substantial quality update. The bundled Projectional Agent Toolkit plugin enables AI coding agents to read and write MPS models, thus opening up a number of cutting-edge development concepts for MPS devel...


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The last couple of months have been busy ones for ReSharper across VS Code and compatible editors. Between the 2026.1 and 2026.2 releases, we’ve been steadily sharpening the everyday .NET experience – from tracing how your data flows, to navigating call chains, to keeping your project structure front and center.

This post is a tour of those improvements. And yes, th...


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