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Some years back, a few buddies and I started going to the park every Wednesday afternoon to shoot hoops. Five-on-five, first-to-11, 1s-and-2s; that way, we could take a break after each game, swap a couple of guys around to keep things fresh, play another, and repeat until it was either too dark to see the rim or people were all balled out. This is what NBA The Run feels like...


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As the years go by and current hardware becomes increasingly incompatible with the past, the first Gothic gets harder and harder to play, making it the perfect target for a remake. The 2001 RPG is a cult classic for a reason, ahead of its time in worldbuilding and nuanced NPC interactions. I'm about halfway through Gothic 1 Remake now (review codes were only sent out four day...


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If you’re a fan of life simulators, you’ve no doubt heard critics, developers, influencers, and all manner of social media-savvy people wax lyrical about the complexity of creating a compelling social simulation. As I said in my own inZoi review last year, curating...


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After the opening hour of Mina the Hollower, I found myself dropped into a hostile world with no obviously “correct” path to follow and roaming enemies that could kill me in just a few hits no matter what direction I chose. That’s about when I realized this retro RPG was hiding far more than I expected beneath the surface – and once I burrowed on in, I never wanted to come ba...


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Like the man himself, a James Bond game should ooze style and swagger. There’s no point in a timid tie-in with neither the balls nor budget to bring the Bond fantasy to life, and I’ve never particularly wanted one that simply gaffer tapes all the loudest bits of Call of Duty together and stuffs them into a tuxedo. What I’ve wanted is a Bond game that’s confident and charismat...


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