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HTML5 Game Devs Forum title: HTML5 Game Devs Forum - HTML5GameDevs.com

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Hey everyone, Over the past several months, we've been building and refining Boardgammon, an open, instant-play web platform for classical turn-based abstract games (starting with Backgammon and expanding into Checkers and Chess), rendered entirely with immediate-mode Canvas 2D and running authoritative real-time synchronization over WebSockets and WebRTC. You can test the pl...

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Hi everyone, I'm sharing GrammarRift on behalf of the GrammarRift team. It is a work-in-progress browser dungeon game where English grammar questions are part of combat. Play: https://grammarift.xyz/?utm_source=html5gamedevs&utm_medium=community&utm_campaign=descent_20261013_distribution&utm_content=showcase_v1 Choose "Try a guest descent", then "Gra...

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Penguin Clash is a free 3-minute MOBA that runs in any browser, on a phone or a computer. Tap to move, tap an enemy to focus it, and fire your one power. Destroy the enemy's Moon Beacon, or have the healthier one when time runs out. In the last minute the moon rises and beacons take double damage, so a team that's behind can still turn it around. Play: https://lunarflock.co...

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Game Title: Aqualume: Odyssey of the Reef — Ultra 3D Edition Offer Type: Full IP & Exclusive Source Code Buyout (100% ownership transfer; all code, shaders, procedural textures, and procedural audio are 100% original with zero third-party asset restrictions) Asking Price: $1,200 USD (PayPal supported; open to discussion) Contact Email: mpi...

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Hi all — I'm building Egmatic, a no-code editor for 2D games, and it's in early access now. The idea: a tool that takes a 2D game from first scene to published build, with no backend work. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and a real-time preview gives instant feedback without a build step. One project exports to Wi...

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