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Website title: High performance computing on graphics processing units | hgpu.org

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Awkward Array is a widely used library in high-energy physics (HEP) for representing and manipulating nested, variable-length data in Python. Previous CHEP contributions have explored GPU acceleration for Awkward Array, demonstrating the feasibility and performance benefits of CUDA-based backend while also identifying limitations related to irregular data access, fine-grained...


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Vision-language-action (VLA) policies repeatedly invoke inference to control robots, making graphics processing unit (GPU) energy a recurring cost of task execution. Reducing energy per inference call, however, may not reduce energy per successful task if numerical errors increase failures or slower inference prolongs execution. We therefore target GPU energy per successful t...


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Equation-based neural modeling offers flexibility, but executing models across processors and nodes requires explicit control of order, ownership, and numerical behavior. We present brian2-atlas, a rebuilt execution architecture retaining Brian2's modeling interface and bringing heterogeneous and distributed targets under a common model-to-execution contract. Its unified inte...


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Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce...


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Writing custom GPU kernels using OpenAI Triton is a common approach for authoring deep learning operators. However, deploying models containing Python @triton.jit kernels into production C++ inference runtimes-specifically Microsoft ONNX Runtime (ORT) and NVIDIA TensorRT (TRT)-presents architectural limitations. Standard ONNX graph export mechanisms cannot trace imperative Py...


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