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Re: Cycles

Dual quad cycles (A start, B +1 spin).When A & B reach identical internal state they "sync". Versions: MERGE (freeze B), SKIP (B skips next spin), DELAY (B restarts next spin, no overlap).Note: cycle-length % proportions (L1–L4 within Same/Diff) stay essentially the same across modes; what changes is joint timing (NONE/A_ONLY/B_ONLY/BOTH and SS/SD/DS/DD).Bellow some stats in...


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Sorry for snapping — language was unnecessary.Still though... roulette forum ≠ 'click random file' forum If it's legit, please post at least clear testing screenshots.Until then, the safest move for everyone is to skip it.


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WHY SO MUCH HATE!!!CALM UP, MANCOOLLLLLLLL


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Mc... an .AVI that needs to be renamed to .html is not a simulator, that's a magic trick 😅Guys: please don't download/run this on your main machine. If you don't have full source posted publicly (GitHub/Pastebin) for review, treat it as untrusted and move on.Mc, if it's legit, paste the full code here or GO FU"K YOURSELF!


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Re: Cycles

Hello everyone, hope you're all well. I wanted to share a thought and see if anyone has input.I think my main challenge right now is how to fit a big "game" into a small session.From what I'm seeing, a session defined by numbers + a derived stream tends to end faster than a session defined by numbers only, so I'm treating that shorter combined-session as my "base" window. The id...


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