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Greetings Adventurers - Dungeons and Dragons 5e Actual Play icon

Greetings Adventurers - Dungeons and Dragons 5e Actual Play

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The team have just destroyed the Spike in the Red Lantern district, but their celebrations are immediately cut short when Ratma calls for aid, splitting the party once more and sending Screech and R'Oarc back towards the docks. Worryingly, the newlyweds quickly realise that they've been subjected to a strange magical phenomenon, and find themselves in a classic time loop situ...


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The resistance has finally commenced it's city-wide operation against the OT, and our heroes continue their legendary battle against the Spike in the Red Lantern District. With Selene primed to blast the Spike's hole with a Disintegration spell, there will only be a split second when the glowing blue weak spot will be exposed, but even if it lands will it be enough to topple ...


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All of us are in place and ready to take down the Spike in the Red Lantern District! Hopefully the dreaded OT don't hide any more surprises and we can aid other resistance members after our job is done. We also don't really know how these jokers work so inherently everything will be a surprise, which is fun.


The adventure continues with Screech Echo (


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Tackling the Red Lantern District's Spike won't be a simple task, with the crew having to neutralise multiple snipers at the same time. With Selene having to navigate a hardcore S&M armour-polishing club, Screech grappling to the top of a sausage boutique and the Oriole doing god-knows-what, the launch of the city-wide resistance is mere minutes away.


The adve...


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The gang gets back together after going on their separate missions and it is now time to decide how they should attack the Spikes. Of the four locations that were scouted, The Red Lantern District's feels the most difficult, and visually interesting, so that is probably the one they should go after. Especially with their secret weapon - the Oriole.


The adventure c...


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