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GD4H: GD4H – Game Design for HEMA

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Two years ago, I chose to share my Fiore curriculum on this blog, fully aware that it was imperfect, yet nevertheless hoping that it would help spread a no-nonsense interpretation of Fiore’s intriguing art of the two-handed sword. It is now time for a new iteration, after two further years of refinement.


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For the past year, I’ve run one of my weekly longsword classes using a co-design model, where the students are largely responsible for deciding the areas of focus and practice activities. I’ve learned a lot from the experience, and I think this style of class has some unique benefits, but it also presents some challenges.

How It Works

After warming up, we take five ...


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