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Games That Weren't title: Games That Weren't: Cancelled & Unreleased Video Games

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198? Clockwize Platform: Amstrad CPC

Next up into the Games That Weren’t archives is a very early single screen shoot-em-up, which was being developed by David Bradley. The game has no name at this stage, and was recovered from some work disks thanks to Dean Hickingbottom.

There are around 4-5 nice attack waves in total, before the game crashes. There are no en...


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A more advanced preview of the unreleased Commodore 64 shoot-em-up Trigger Happy has surfaced! Featuring improved graphics and much more developed attack waves than the previously known build, it’s a fascinating glimpse at what might have been.

https://www...


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1990 Titus Platforms: Commodore Amiga, Atari ST, Commodore 64

Ninjanimal was one of the more curious titles listed in Titus’ 1990 release schedules. Planned for the Commodore 64 on tape and disk, the game never surfaced on any platform commercially, leaving many to wond...


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The original Commodore PET editions of Brian Cotton’s Catacombs and Goblin Towers, published by Supersoft back in 1981, have been recovered after being considered lost for around 45 years thanks to Marcel Lansing.

Until now, only later Commodore 64 releases of the games were known to survive. The original PET versions were beli...


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1987 U.S. Gold Platforms: Amstrad CPC, IBM PC, Commodore 16

Masters of the Universe – The Super Adventure and The Arcade Game were two games based on the Filmation cartoon Masters of the Universe, released by US Gold in 1987.

The games have you as He-Man, who fights to deal with the evil forces of Skeletor, who is determined to take over Eternia. The franchise has rece...


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