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Greetings!

I have a character who can walk around and fly with a jetpack.

I have a state where she's on the ground, a state where she's falling with the jetpack slowing her descent, a state where she's flying around at essentially half speed, and a state where she's zipping around quickly with her jetpack.

You might be able to see where this is going,...

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I know for a fact this one is outside my scope completely. I need help from senior programmers how to make this automated easier and also works with JSON files.

In the object called obj_setting under Create event I have the following code:

GML: // Declare variables global.font_main=font_add_sprite(spr_Fonts,32,true,1); room_goto(rm_Title); g...

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Greetings!

Steam updated my GameMaker, and it's installing runtime 2024.14.4.265

I have a bunch of modules it wants me to select from. Some are pre-chosen and greyed out (base, GX.games GMS2 VM, Windows GMS2 VM). There are other options, including Android, GTML5, iOS Ubuntu, even another Windows option.

Are these modules to run on my computer, so I nee...

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When trying to open my project it now gives me an error saying:

Resource load failures encountered
Failed to load project
Object reference not set to an instance of an object

Any help greatly appreciated.

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I have a sprite with 3 images ...so image_index 0,1 and 2. At first I only want to animate using only image 0 and 1 and only later in the game if I collide with the object I will show only image 3 and set image_speed = 0;
So I put in create event of the object:
image_index = clamp(image_index, 0, 1);
image_speed = 0.1;

...but it still rotates through 0,1,2 ....

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