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I'm coding space rocks, and I want to code it so more asteroids are created when there are 3 left to prolong the game, how would I do this in visual code?

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The duplicated game object doesn't work exactly: it moves to the ball but then it doesn't move to the goal post. My obj_computer has the codes below:
Create Event:
GML: selectedcomp = false; spd = 2;
Step Event:
GML: if selectedcomp == true { mp_linear_step(obj_Ball.x, obj_Ball.y, spd, 0); var _ball_angle = point_direc...

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Hey folks, I need some input on balancing my game's economy.

The core gameplay loop is fighting through waves of enemies, with the difficulty of each wave becoming harder over time via spawning more enemies.

Each enemy has a static amount of HP and score/reward value. This game features 5 different ammo types and three classes of weapons.

Each ammo typ...

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Hello, I am trying to make an online game similar to Dandy's World. Could someone help me the online part is really causing me some trouble.
I am trying to add bullet, room and enemy syncing. After that I can do the rest.

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Working on the shader that will be take the sprite of an object, lets call it "oOutline" that will contain multiple colors but also a region of specifically 255,0,0 red. The shader will find all of the red and swap it with another specific sprite, lets call it sTexture with the goal of making a sprite that can change some of its elements while retaining the others, like a cracke...

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