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When I change to certain rooms draw_circle disappears and stays that way. draw_sprite does not disappear, and draw_rectangle does not disappear. Anyone know why this might be happening? GML: draw_circle(x,y,20,1); draw_sprite(spr_Reth,0,x,y+20); draw_rectangle(x,y,x+40,y+40,1);


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So this is a really weird problem, but HTML keeps asking to be downloaded, I try to to download it, it says I apparently have it in the top right message and then when I try to compile it, it asks to be downloaded again. I posted thi...


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Hi, I have an issue with my code, which is weird because the code worked for a long time in my current project and I used it in previous projects where it worked also. However recently, instead of changing the windows size to fullscreen, it just says "Resizing swap chain...". NOTE: I do not have other code that does anything with the window size, however... the object holding th...


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top-down 3D audio

i'm trying to make a top-down game (like hotline miami, where the camera's directly above the player), the player rotates depending on the mouse's x value. in the room which the player walks in are door objects that you can open and after 5 seconds they close, i'm looking for help about panning the audio, i have a sound of the door closing and would like it to sound like the pla...


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Regarding the buffer async save and load functions, the manual says the file paths are located within a subdirectory named "default" unless executed by an async group, in which case they are within a subdirectory that takes the name of the async group. I tried using an empty string - buffer_async_group_begin("") - and it ran without errors and created and loaded the file at the...


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