Please turn JavaScript on

GameMaker Community

follow.it gives you an easy way to subscribe to GameMaker Community's news feed! Click on Follow below and we deliver the updates you want via email, phone or you can read them here on the website on your own news page.

You can also unsubscribe anytime painlessly. You can even combine feeds from GameMaker Community with other site's feeds!

Title: GameMaker Community

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  9.36 / day

Message History

Is there a place in the manual I can learn about saving inputs in a array? As im curious to know how it works

Read full story
I'm working on a game that uses a single parent object to define a lot of children objects, and I want another object to be able to interact with all the children at once. I COULD put code for that interaction in the parent object and have it run from the children's point of view, but I was wondering if instead I could pass a reference to the parent object into the other object ...

Read full story
Air Hares


Top-down arcade shooter released on Steam!



What sets it apart from similar games is:
the necessity to shoot at th...

Read full story
I also tried using Precise by frame to no avail. This object collides with my player object too early because the bounding boxes are colliding. Any help is appreciated. Thanks in advance.

Read full story
I must be doing something stupid but I've been wrestling with it all afternoon and need help. Somehow I can't get spatial audio to work properly.

I have a cursor object that acts as the listener:

Create event :
GML: audio_falloff_set_model(audio_falloff_inverse_distance); audio_listener_orientation(0, 0, 1, 0, -1, 0);
Step event :...

Read full story