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Message History

Hello All,
As I'm very new to Game Maker Studio 2, I create lots of temporary / test projects to experiment.

The thing is that now when I open GMS2 my recent projects is flooded with many "tests" that even I can't follow with all the weird names I gave.
Just to be clear, my naming for each project are not the same and trying to help me recognize what it is, but...

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I have made the ladders working well, but the problem is when I'm falling off the edge and grab the ladder, the movement is so choppy. It happens when I fall down without jumping and grab the ladder and move it. It's gone after I jump and climb the ladder. It has something to do while I fall, the sprite moves away from the rectangle and grab the ladder.

And yes, the pla...

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Is it possible to tell an instance to destroy itself with the function with ? I want to to that checking a condition.

for example :

GML: var ref = my_psoition_ref with (obj_unit_beta) if (unit_position == ref) {instance_destroy() }

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Hi it doesnt change help heres the code on Draw GUI event

/// @description
// Get current message data
var _arr = messages[| messageID];
var _name = arr[MSG.NAME];
var _image = arr[MSG.IMAGE];



// Draw position
var _drawX = x = padding;
var _drawY = y = padding;

// Draw image
if (sprite_exists(_image)) {
var _i...

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Hello GM community.


I making a platformer type game, with a room that is over 10000x10000 large that has randomized tunnels created to a tilemap.
In addition, I have another tilemap layer which gets filled based on the empty tiles of the level tilemap to create a lighting system.

What I have done so far is put the light map to a surface (surface size: ...

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