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So i was messing around to find a game idea that I like (since i got somewhat far in frogger but gave up after trying to adjust the code a little). And when I tried using one of frostycat's styles of coding state machines, the player doesnt seem to move.

This is the code.

In step event:

GML: movespeed = 2 grav = 0.25 xspeed = 0 ysp...

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My buddies and I are about to start our diploma thesis, which involves building a marketing game for a company.

The game is supposed to show what the company has to offer, but will be freely available on their website.
It is "just for a diploma thesis" so our budget is relatively tight.
What license would we have to buy?

Thanks for any advice.

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Hello everyone! I am currently working on a prototype of an RPG, and as part of that, I am also developing the battle system. Now, I need to initialize some variables only when the game starts, but I’m not sure how to do it. Could someone please help me?

Also, English is not my native language, and I wrote this post using a translation tool, so I apologize in advance if...

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Hi all,

Newbie here, a bit frustrated I have to ask this as I'm sure it's something small, but I don't understand what's going wrong.

Control object creates the grid, and I have mp_grid_draw() in the draw step.

GML: global.map_grid = mp_grid_create(576, 128, 12, 12, cells.size, cells.size); global.navigate = path_add();
You c...

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im currently working on a game that allows for players to draw their own sprites and have them do stuff in game. the sprites are stored as 2d arrays, with each entry being either a hex code or 0. i wanna be able to draw said sprites rotated. how would i go about doing this?

current sprite draw function \/
GML: function drawPainting (painting, pix...

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