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Title of Gamedev: "Game Development Stack Exchange"

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While reading some marketing material on a technical product (something to do with automotive ECU security), the company states a fact to which I question the validity. They state: "Research from numerous automotive companies has determined that delta technology is more efficient at reducing update file size than compression technology". Is this a generally accepted fact that...


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I am creating a game in Roblox Studio which has many different tools that do different things and this is the structure I've decided on

Each tool...


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I was willing to remove CP_Access flag whenever possible in my vertex/index buffers as it is claimed to be less gpu friendly but it remains that packing index buffers together requires map/unmap with apparetly nothing equivalent to streaming as we can do for vertex buffers. So I was wondering why SOSetTarget could not be used for Index buffers as it is basically buffers. At l...


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The MSDN is really confusing about this, with all their different versions of XNA jumbled together for my google results. All I want to do is find out, in XNA 4.0, what antialiasing modes are supported by the display adapter. Supposedly, this involves calling GraphicsAdapter.CheckDeviceMultiSampleType(), but that function isn't defined. What should I be using in its place?


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I needed to implement a slider using 3D objects instead of UI (at least, I think that was the best approach).

I finally got it working after a day of headaches figuring out the math behind it, but I'm pretty sure my implementation could be improved. Here is the result and the code I wrote.

I'd love to get your feedback on how you would have done it, or how I can...


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