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Emanuele Feronato

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In this post I’ll show you a simple but powerful JavaScript experiment that visualizes keyboard input in real time and with a one-second delay. It’s a small project built with pure HTML, CSS, and JavaScript, designed to teach essential concepts like keydown/keyup listeners, precise input timing, and requestAnimationFrame loops; the same fundamentals used in games, replays, and i...

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Build a fully 3D Wheel of Fortune using nothing but HTML, CSS and JavaScript, with pure geometry and a few clever transforms. Watch it spin in real 3D and see how a handful of divs can create a smooth, random wheel animation.

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Build your own HTML5 draw and sum game in just minutes: the DrawSum class is a standalone, dependency-free TypeScript class that manages the board, scoring, chain logic, and even calculates sprite animations. Phaser example included.

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In the fourth step of the Helix Jump HTML5 prototype with Three.js and TypeScript, I added a clean CSS-based score display, a subtle animated background using only CSS, and made destroyed platforms fade out and fly away with GSAP. These visual touches make the game feel more alive, and as always, you get the full line-by-line commented source code for free.

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Learn how to build a complete reflex game using only HTML, CSS, and vanilla JavaScript — all in a single file. No frameworks, no dependencies, just pure code to teach you the real fundamentals of web development. Perfect for beginners who want to understand how a web page works, how to react to user input, and how to write game logic from scratch.

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