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Emanuele Feronato

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Raycasting is one of those things that keeps coming back in game development: vision cones, fog of war, bullets, and even moving a character against walls. I wrote a small open source JavaScript library that answers the one question behind all of it, what does a ray hit, and I explain why knowing only about axis aligned boxes is enough for most 2D games. Ten interactive examples...

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Meowdoku is a hit cat puzzle: one cat per row, column and colour region, and no two may touch, not even diagonally. I rebuilt it from scratch in vanilla JavaScript, and here is how.

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