The cube in Geometry Dash always lands perfectly square. It's not rigid-body physics: the spin is purely cosmetic. The hitbox never rotates, and the game snaps the angle to 90 degrees on landing. I rebuilt it as an HTML5 game in Phaser 4 + TypeScript, with my own physics engine.
Subscribe in seconds and receive Emanuele Feronato's news feed updates in your inbox, on your phone or even read them from your own news page here on Specificfeeds.
You can select the updates using tags or topics and you can add as many websites to your feed as you like.
And the service is entirely free!
Follow Emanuele Feronato: Emanuele Feronato – italian geek and PROgrammer