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A few weeks ago I wrote an article about authenticating Snap Spectacles with Microsoft Entra using Device Code Flow. At the end of that article I noted that the PersistentStorageTokenStore I had built was fine for a ...


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Ah, Unity. The company that was instrumental in me being able to venture into Mixed Reality, the very embodiment of the Silicon Valley motto “move fast and break things”… with unfortunately, emphasis on the second part.

Early HoloLens days, I learned an important lesson quickly: one of the scariest things you could do is upgrade your apps to a new Unity versi...


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In ye olden days - in Lens Studio time units, this is about 8 weeks ago - we used a PinchButton from the Spectacles Interaction Kit to create a button on some kind of menu. This was - and still is - a pretty full-featured component, but all those options made it sometimes a bit hard to use. Enter UIKit, which makes it a lot simpler. You just, for instance, add a UIKit Rectang...


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In part 1 I described how this component can be used, and I promised to go deeper into the details about how it worked in a follow-up post. This is that post.

The ScrollMenu prefab

I usual...


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