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Title of Digital Foundry Direct Weekly: "Megaphone"

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With Steam Frame just missing the embargo for the last DF Direct, John, Rich and Oliver share impressions of Valve's latest hardware plus there's some ARM standalone testing of Half-Life Alyx, Cyberpunk 2077 and Streets of Rage 4. Beyond that, it's Supporter Q+A time: why doesn't From Software fix 30fps frame-pacing issues? If DLSS 5 isn't really DLSS, how should DLSS evolve?...


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A massive week for news. PlayStation ends decades of partnership with Hideo Kojima as Physint is cancelled by Sony - but picked up by Microsoft, meaning it's coming to Xbox. The team take a look at the surprise-but-a-welcome-one reveal of VRR coming to Switch 2 docked mode, while there's commentary and analysis on the Zelda: Ocarina of Time remake and a brand new Nintendo Dir...


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The DF Direct Q+A Show returns and suffice it to say, there's a huge amount of interest around DLSS 5. Will AMD and indeed Intel deliver equivalent tech? What are the limits of DLSS 5 and how will they be overcome? Meanwhile, is Pearl Abyss developer of the year? And is The Witcher 3 Remastered evidence that CD Projekt RED will return to the RED Engine?


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The Digital Foundry panel convene to talk about Sony's disappointing State of Play, John shares his thoughts on the Grand Theft Auto 6 Extended Look and there are more hints about Xbox's next-gen strategy as Asha Sharma discusses a family of devices - amongst other things - in an interview with the BBC.


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Six months after its reveal, DLSS 5 has launched with NBA 2K27 and its utilisation is a world apart from the first clips, not to mention the vast array of modded footage we've seen since its leak last week. Rich, John and Oliver compare notes on the difference it makes, the huge performance cost, what is achievable with mods and more.


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