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Microsoft fired id Software’s tech team (Doom, Quake, Wolfenstein). Rovio’s internal tech team contributed to a record $200 million impairment charge on the SEGA acquisition. These are just a few recent cases that got me thinking: is building rather than buying actually more expensive for a studio?

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For fifteen years, the 30% platform fee was the closest thing mobile gaming had to a law of physics. Last week it cracked. Google Play is decoupling its service fee from its billing fee, opening alternative billing and extern...


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Written by Aylin Yazıcı, Mobile Game Consultant with a soft spot for puzzle-heavy systems.

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