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Darths & Droids

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Title of Darths & Droids: "Darths & Droids"

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This is an option that can work in many games. Players don't generally like their characters dying, but there has to be some real risk of danger to make choices have consequences. The real game mechanical consequence of character death is that the player has to stop playing that character and roll up a new character.

But you can achieve this without th...


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Ships tilting at weird angles to gravity are pretty cool. But you don't have to confine it to ships.

Have weird gravity zones in buildings or dungeons. You can justify it with magic or high-tech, whatever suits your genre. Imagine a group of dungeon explorers who walk unsuspectingly into a room where the gravity is at 90° to what it should be. Depending if th...


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The Collapsing Lair is a standard of movies and videogames. So of course it makes sense to build it into game adventures as well.

There are few actual examples of this in published adventures, but it's easy enough to add to any dungeon. And far...


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It's an old trope, but it checks out.

It might be under-used in gaming though. Often a villain is just obviously evil and unremorseful. But try having a villain in your adventures who genuinely doesn't realise the bad things they're doing, and...


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Lots of devices and equipment should of course have appropriate safety mechanisms and procedures.

So that adventurers can bypass or ignore them.

And on their own heads be it.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

With just how many ships there are, cannons that can rotate 360° seem perfectly logic...


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