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Site title: Cycling '74

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Here's what I dug up from the commit history: tricky bit here is using the MD5 hashing function to turn the horrendous ID string returned by DevicePath into something slightly less horrendous. turns something like this: \\?\usb#vid_046d&pid_082d&mi_00#7&37a2a1b5&0&0000#{e5323777-f976-4f5b-9b55-b94699c46e44} into something like this: 110e55066a188a931924c5ec2da42054

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that’s a new one to me. I would first make doubly sure you have updated drivers, and if there are multiple GPUs, Max is configured to use the AMD. If that’s all already the case, please send along a patch

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A simple statement about what Max9 and jit.grab use to create unique id could maybe help fix the problem.

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hello, I am running into issues with jit.gl.pix and my Radeon 680M Graphics card. Whenever I add a call to sample() in my connected codebox i get an unkown error in the max console with every attempt to execute the shader and then max frequently crashes shortly after. I have an older laptop that runs the equivalent code with no issues so it appears to by a graphics card/driv...

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Traditional max object based patches will remain max only. Of course you can prototype anything and then try to rebuild it in different platforms. gen and rnbo are gates to outer world you asked about swift https://github.com/ceammc/SwiftRNBO

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