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Thank you for the kind words and support. That is exactly the goal: keep
existing Cocos2d-x projects maintainable without forcing a namespace or engine
migration.

I have now released Cocos2d-x 3.18.0 and 4.1.0.

Highlights:

Third-party dependencies are included and built from source. Reusable prebuilts speed up macOS and Android builds. Modern An...

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So, just trying to show the […“11111”].length at Cocos Creator 2.4.5:

onEnable(){ alert([..."11111"].length); }

I expect it shows 5, but actually it shows 1 instead of 5, but when creating a new .html and opening it with my currently using browser:

<script> alert([..."11111"].length); </script>

it shows 5, which is my expected output. Is it the bu...


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Hi, when trying to evaluate the length of […“11111”] in Cocos Creator 2.4.5, it seems become 1 instead of 5, is it normal?


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Great initiative! Supporting long-term Cocos2d-x projects is a valuable contribution to the community. Many developers still maintain production games built on 3.x, and keeping the original cocos2d namespace while modernizing the toolchain provides a practical path for extending those projects without requiring majo...


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For projects targeting web, Android, and iOS, I generally treat 2048×2048 as the safest default maximum texture size, especially if compatibility with older or mid-range mobile devices is important. While many modern GPUs support 4096×4096, larger textures increase memory usage and may negatively affect loading times or performance on lower-end hardware. Cocos developers have...


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