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Well I know it's been since November 2025 that I've mentioned Dual Dice (DD) and what has been going with that product.

After much debate and discussions, we are interested in re-shaping the experience due to our limited MOQ of product. Specifically we are talking again about the packaging (or lack there of...) and what it would be as cost to do so.

We are also ...


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I JUST WANNA BE DONE WITH IT! I'VE BEEN DOING THIS TOO LONG! IT'S SO CLOSE! IT'S BEEN SO CLOSE FOR A YEAR! I'VE BEEN THROUGH SO MUCH PAPER AND I JUST WANT IT TO BE DONE!

But NOOOOOOOOOOOOOOO I just HAAAAAAAAAD to implement that huge feature. I just HAAAAAAAAAD to make it modular and replayable. MY PLAYTESTER LIKED IT BEFORE I DID ANY OF THAT! I DIDN'T NEED TO GO BACK!<...


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Well this will be a bit of a "mysterious" BLOG entry. I have a military Card Game that I am working on with two (2) Factions. That's about as generic as it can be. Hehehe.

I had the idea of an "ATTACK" Value in the TOP-LEFT-HAND corner... But as I continued to design, I realized that instead of JUST "ATTACK" I could have several SUITS (Attack, Heal, Repair, etc. etc.)<...


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Well I don't seem to remember any Blog entries talking about WHERE and now WHAT "Monster Keep" (MK) is going to become. MK is now a "Gaming Accessory" that will be used in conjunction with "Poker Cards". But I realized that this specific accessory doesn't NEED to have "Clips" and could be managed via a "Dry Erase" Pen/Marker.

But it's not that EASY TBH. The "design" is...


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So I know QuestAC Reboot what published on "The Game Crafter". It's a SIMPLE game at it's core and the Reboot was supposed to be something that I could HONESTLY say was a "Card Game" made for Kids (9+ in age).

But TRUTH be told, I am NOT interested in SELLING that game. Why? Because it's not what I envisioned for QuestAC Version 2.0.

Everything for QuestAC v2 lo...


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