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Title of Blog - DnD Adventure Club: "DnD Adventure Club"

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The point of Dungeons & Dragons isn’t for the players, or even the Game Master, to “win”. It isn’t a puzzle so insidious that the players give up in frustration. The point of a game of Dungeons & Dragons is to have FUN!

That means the rulebook, the laws of physics, and the text of an adventure can all get tossed out the window if it means that everyone has more ...


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The text of an adventure will often require players to attempt an Ability Check. It will look like this:

ABILITY (Skill) of # or higher

When you ask a player to attempt a “CHARISMA (Persuasion) check of 12 or higher”, the player will first roll a d20. Next, they add their bonus. Have the player check their character sheet to see if they have the appropri...


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Traveling long distances over land can be slow going for adventurers in DnD. When marching on foot, the general rule is that the players can accomplish 20 miles a day without suffering exhaustion. Using a horse more than doubles that distance to 48 miles per day.

Riding a horse in combat is a different story. A mounted horse takes its turn on the rider’s Initiative. In...


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