Please turn JavaScript on
BlockchainGamerBiz icon

BlockchainGamerBiz

Want to know the latest news and articles posted on BlockchainGamerBiz?

Then subscribe to their feed now! You can receive their updates by email, via mobile or on your personal news page on this website.

See what they recently published below.

Website title: BlockchainGamerBiz - Where blockchain meets the games industry

Is this your feed? Claim it!

Publisher:  Unclaimed!
Message frequency:  0.78 / day

Message History

The universe has been wiped for the fifth time, so all players – or riders as they are known – have to start again from scratch to build their capabilities in this harsh environment as EVE Frontier kicks off Sanctuary, its sixth three-month-long gameplay cycle. One piece of good news is that everyone can play […]

The post


Read full story

Originally launched in 2003, the MapleStory franchise has generated more than $4 billion from its over 250 million players. But publisher Nexon is always looking to future technologies to ensure that its key IP remains relevant and successful. That was the reason it backed its web3 division Nexpace with a $100 million investment in 2023, […]

The post


Read full story

Fenris Games has open-sourced Trinity, the rendering engine used in Carbon, the technology framework for EVE Online and EVE Frontier. This marks the first major release of production code from one of the longest-running and most technically unusual MMOs in the world. It is now available publicly on GitHub for developers to inspect, learn from […]

The post


Read full story

One-time Japanese mobile games company Gumi has announced what at first appears to be an odd strategic pivot. It plans to reorganize its business around a new Neo Crypto division, concentrate $87 million (¥14 billion) of its existing group crypto holdings into XRP, and position itself as Japan’s largest XRP holding and operating company. That […]

The post


Read full story

According to Forbes Australia, Immutable has cut 29 roles from its game development teams. The company will now move most of the work on its own games to external providers, while keeping only a small internal games team. However, it’s not shutting them down. Gods Unchained will continue as a core revenue-generating studio product, but […]

The post


Read full story