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Richard Yot presents his new course on hard-surface modeling in Blender. Take your Blender skills up a notch with a complete, in-depth hard-surface modelling course built around a tricky vintage motorcycle project. Designed to put Blender’s modelling workflow to the test, this step-by-step training walks you through tackling complex, interlocking subdivision surfaces with clarit...

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In this video Jan van den Hemel looks at some less well known tips for doing retopology in Blender, that can really improve your retopology workflow and reduce the amount of clicks.

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What if you could export models from Blender directly to the Sega Dreamcast? Rogper writes: And with just a bit of coding, make those models respond to your inputs… almost like a game engine that actually uses Blender as its user interface? Wouldn’t that be a Blast? 😉 Well, rejoice! That’s exactly what Spiral Game [...]


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3D Tudor writes: If you have ever modeled a building you were proud of… then tried to turn it into a modular kit and watched it quietly unravel the moment you duplicated it into a full street, this is the post I wish I had when I started taking environment work seriously. This is a [...]


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TiFi Design writes: Let's learn how to create this mesmerizing orbital motion animation in Geometry Nodes!

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