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Over the past couple of years, bringing a new game to market has become much harder. Marketing is more expensive, UA is more complex, CPI is higher, and the launch budget for a new project is now measured in the hundreds of thousands of dollars — and increasingly approaches the million-dollar mark. So what can studios do in this environment? In many cases, the answer is to fi...


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The growth of Hidden Objects 2 compared to the first game is largely driven by the number and variety of locations. This kind of result would have been almost impossible a couple of years ago, because content production was extremely expensive in terms of both time and resources. Then the AI revolution happened, and the quality of these tools has been improving constantly. He...


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