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Ask a Game Dev

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Ask a Game Dev's title: Ask a Game Dev

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It basically went the same way. I tried my best because that's what I do. Early in my career I didn't know any better, so I thought that "if I work harder, if everyone works harder, maybe we can save this thing." As I got more experienced, I realized that the project's direction is far more impor...

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We can build a frame-agnostic world update because we can get the current time in milliseconds at the beginning of each frame update. That means we can calculate how much real time has passed since the last frame update and recalculate the new world state (physics, animation, VFX, movement, lighting, UI, etc.). Thus, if it's been 15 milliseconds since the last frame, we know ...

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It always helps to consider things from the developer perspective at the time. What kind of constraints were they thinking about while building the game?

At the time, Kingdom Hearts 2 was a PS2 exclusive title by a third party developer (Square-Enix) in 2005, nearly a full year before the P...

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I don't know for certain. I never worked on Mass Effect Andromeda but I suspect what happened was that two big technical endeavors they wanted for the game were likely very difficult to build within the limitations of Frostbite. The first goal was to have a seamless uninterrupted gameplay experie...

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Winning awards can help bring notoriety to a title and help it stand out more, but this also significantly varies with the title, franchise, and awareness of the title to begin with. The biggest problem any product has is the problem of discovery - potential customers can't buy a product they don't know exists. Well-known established franchises like GTA, Pokemon, Call of Duty...

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