It's difficult to treat something as broad as game textures as something monolithic. For example, it would be silly to have 4k textures applied to an arrow, especially if that arrow is only in flight for a few seconds at most and won't be closely observed by the vast majority of players. This principle applies to many things like background elements, props, or even characters...
We bring you the latest updates from Ask a Game Dev through a simple and fast subscription.
We can deliver your news in your inbox, on your phone or you can read them here on this website on your personal news page.
Unsubscribe at any time without hassle.
Ask a Game Dev's title: Ask a Game Dev