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Ask a Game Dev

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Ask a Game Dev's title: Ask a Game Dev

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Getting up to speed is a skill like any other. The more practice we get at it, the easier it becomes. A lot of what makes a more senior developer is how good we are at picking up new workflows. Every game project does things a little (or a lot) differently - different tools, different systems, different pipelines, different coding standards, different checkin procedures, and ...

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Since the majority of games are a team effort, I would find it difficult and awkward to take singular credit for such an award on something like a resume. I've worked on games that earned awards before, but it never occurred to me to put the awards the games won on my resume. Likewise, if I were ...

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Within the context of game development, there's usually two ways to approach this. In the first, you start with the character design and then design the rest of the game around the character. This is usually how some licensed titles are built - the licensed property drives the kind of game it is, so the character design is also driven by the license. The second method is to f...

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I am the one people call on to "get it working". I probably won't be able to get into the extreme depths of any specific field, but I'm the one you want on the team when you need a new system or feature established, especially from nothing. If there's a feature or system that needs to go from an ...

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This is a good question. I certainly have areas of design where I'm weaker - everybody does. I have taken steps to improve those areas - it's always worth trying to learn and grow in any skills you care about. As a natural consequence of trying to improve, I have also recognized that there are diminishing returns on improvement efforts as well. Thus, I try to improve for two ...

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