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Animation Mentor alum Nathaniel Seymour explores how to build convincing secondary motion on a character, focusing on hair, lips, cheeks, and ears to make performances feel more alive. He demonstrates these ideas on a stylized sneeze shot, but the principles apply to any action with overlapping parts, like head turns, jumps, or hits.

Meet Nathaniel Seymour

Nathaniel is...


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https://youtu.be/yKS0wWY41yQ

In this tutorial, game animator and Animation Mentor mentor Natasha Krinsky walks through how to make characters feel like they are truly battling strong wind. She focuses on selling an invisible force through body mechanics, acting choices, and simple secondary elements like flying debris.

Meet Natasha Krinsky

With experience on major game ...


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Learn how to make your characters truly speak on screen. Mentor Jay Jackson shares timeless dialogue animation principles passed down from Disney’s Nine Old Men and shows how these ideas bring depth and authenticity to both 2D and 3D performances in this recorded session.

You’ll see inspiring examples from Jay’s work and other art...


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In this talk, senior gameplay animator Luke Madden (The Witcher 4, CD PROJEKT RED) explains the real-world differences between gameplay and cinematic animation roles, how they overlap, and what to consider if you are choosing a path into game development.

What Gameplay Animators Actually Do?

Gameplay animators are responsible for anything the player directly controls o...


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In this tutorial, Supervising Animator and longtime Animation Mentor mentor Jason Martinsen breaks down how to animate character transformations and shape‑shifts, from subtle morphs to wild cartoony changes. He focuses on practical principles you can apply whether you work in 2D, 3D, or with heavy VFX support.​

Meet Jason Martinsen

Jason Martinsen has been a profession...


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