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By Ilmari

My experiences with the Goblins trilogy have been a mix of charm and frustration. The quirky humour and the intriguingly innovative gameplay have been a strong backbone of all of the three games. Then again, the first game had a frustratingly hard interface, with a diminishing health bar forcing you to replay the levels until you nailed it perfectly, and ...

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Written by Menhir Mike

We’re starting the game at Victoria Station and have a first look at the interface. The game has essentially two different modes: Exploration and planning/executing a burglary. I can control the game with either the keyboard or a mouse, but the keyboard is significantly more efficient.


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